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/* Any assmbly language/system dependent hacks needed to setup boot1.c so it
* will work as expected and cope with whatever platform specific wierdness is
* needed for this architecture. */
/* Overrive the default _dl_boot function, and replace it with a bit of asm.
* Then call the real _dl_boot function, which is now named _dl_boot2. */
asm("" \
" .text\n" \
" .globl _dl_boot\n" \
"_dl_boot:\n" \
" mr 3,1\n" \
" li 4,0\n" \
" addi 1,1,-16\n" \
" stw 4,0(1)\n" \
" bl _dl_boot2\n" \
".previous\n" \
);
#define DL_BOOT(X) static void __attribute__ ((unused)) _dl_boot2(X)
/*
* Get a pointer to the argv array. On many platforms this can be just
* the address if the first argument, on other platforms we need to
* do something a little more subtle here.
*/
#define GET_ARGV(ARGVP, ARGS) ARGVP = (((unsigned long*) ARGS)+1)
/*
* Here is a macro to perform a relocation. This is only used when
* bootstrapping the dynamic loader. RELP is the relocation that we
* are performing, REL is the pointer to the address we are relocating.
* SYMBOL is the symbol involved in the relocation, and LOAD is the
* load address.
*/
#define PERFORM_BOOTSTRAP_RELOC(RELP,REL,SYMBOL,LOAD,SYMTAB) \
{int type=ELF32_R_TYPE((RELP)->r_info); \
Elf32_Addr finaladdr=(SYMBOL)+(RELP)->r_addend;\
if (type==R_PPC_RELATIVE) { \
*REL=(Elf32_Word)(LOAD)+(RELP)->r_addend;\
} else if (type==R_PPC_JMP_SLOT) { \
Elf32_Sword delta=finaladdr-(Elf32_Word)(REL);\
*REL=OPCODE_B(delta); \
} else if (type==R_PPC_ADDR32) { \
*REL=finaladdr; \
} else { \
_dl_exit(100+ELF32_R_TYPE((RELP)->r_info)); \
} \
PPC_DCBST(REL); PPC_SYNC; PPC_ICBI(REL); \
}
/*
* Transfer control to the user's application, once the dynamic loader
* is done. This routine has to exit the current function, then
* call the _dl_elf_main function.
*/
/*
* Use "b"(Address base register) operand for %1 since "b" excludes
* r0 which is important for the addi instruction in this case.
*/
#define START() \
__asm__ volatile ( \
"addi 1,%1,0\n\t" \
"mtlr %0\n\t" \
"blrl\n\t" \
: : "r" (_dl_elf_main), "b" (args))
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