diff options
author | wbx <wbx@hydrogenium.(none)> | 2009-05-17 14:41:34 +0200 |
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committer | wbx <wbx@hydrogenium.(none)> | 2009-05-17 14:41:34 +0200 |
commit | 219a6dab8995aad9ac4860cc1a84d6f3509a03a4 (patch) | |
tree | b9c0f3c43aebba2fcfef777592d0add39f2072f4 /package/udp-broadcast-relay/Config.in |
Initial import
Diffstat (limited to 'package/udp-broadcast-relay/Config.in')
-rw-r--r-- | package/udp-broadcast-relay/Config.in | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/package/udp-broadcast-relay/Config.in b/package/udp-broadcast-relay/Config.in new file mode 100644 index 000000000..9a729f14f --- /dev/null +++ b/package/udp-broadcast-relay/Config.in @@ -0,0 +1,12 @@ +config ADK_PACKAGE_UDP_BROADCAST_RELAY + prompt "udp-broadcast-relay............... listens for packets on a specified UDP broadcast port." + tristate + default n + help + This program listens for packets on a specified UDP broadcast port. When a packet is received, it sends that packet to all specified interfaces but the one it came from as though it originated from the original sender. + + The primary purpose of this is to allow games on machines on separated local networks (Ethernet, WLAN) that use udp broadcasts to find each other to do so. + + It also works on ppp links, so you can log in from windows boxes (e.g. using pptp) and play LAN-based games together. Currently, you have to care about upcoming or downgoing interfaces yourself. + + http://www.joachim-breitner.de/udp-broadcast-relay/ |