/* Any assmbly language/system dependent hacks needed to setup boot1.c so it * will work as expected and cope with whatever platform specific wierdness is * needed for this architecture. */ asm("" \ " .text\n" \ " .globl _dl_boot\n" \ "_dl_boot:\n" \ " mov r15, r4\n" \ " mov.l .L_dl_boot2, r0\n" \ " bsrf r0\n" \ " add #4, r4\n" \ ".jmp_loc:\n" \ " jmp @r0\n" \ " mov #0, r4 !call _start with arg == 0\n" \ ".L_dl_boot2:\n" \ " .long _dl_boot2-.jmp_loc\n" \ " .previous\n" \ ); #define DL_BOOT(X) static void __attribute__ ((unused)) _dl_boot2 (X) /* * Get a pointer to the argv array. On many platforms this can be just * the address if the first argument, on other platforms we need to * do something a little more subtle here. */ #define GET_ARGV(ARGVP, ARGS) ARGVP = ((unsigned long*) ARGS) /* * Here is a macro to perform a relocation. This is only used when * bootstrapping the dynamic loader. RELP is the relocation that we * are performing, REL is the pointer to the address we are relocating. * SYMBOL is the symbol involved in the relocation, and LOAD is the * load address. */ #define PERFORM_BOOTSTRAP_RELOC(RELP,REL,SYMBOL,LOAD,SYMTAB) \ switch(ELF32_R_TYPE((RELP)->r_info)){ \ case R_SH_REL32: \ *(REL) = (SYMBOL) + (RELP)->r_addend \ - (unsigned long)(REL); \ break; \ case R_SH_DIR32: \ case R_SH_GLOB_DAT: \ case R_SH_JMP_SLOT: \ *(REL) = (SYMBOL) + (RELP)->r_addend; \ break; \ case R_SH_RELATIVE: \ *(REL) = (LOAD) + (RELP)->r_addend; \ break; \ case R_SH_NONE: \ break; \ default: \ SEND_STDERR("BOOTSTRAP_RELOC: unhandled reloc type "); \ SEND_NUMBER_STDERR(ELF32_R_TYPE((RELP)->r_info), 1); \ SEND_STDERR("REL, SYMBOL, LOAD: "); \ SEND_ADDRESS_STDERR(REL, 0); \ SEND_STDERR(", "); \ SEND_ADDRESS_STDERR(SYMBOL, 0); \ SEND_STDERR(", "); \ SEND_ADDRESS_STDERR(LOAD, 1); \ _dl_exit(1); \ } /* * Transfer control to the user's application, once the dynamic loader * is done. This routine has to exit the current function, then * call the _dl_elf_main function. */ #define START() return _dl_elf_main;