/* Any assmbly language/system dependent hacks needed to setup boot1.c so it * will work as expected and cope with whatever platform specific wierdness is * needed for this architecture. */ asm("" \ " .text\n" \ " .globl _dl_boot\n" \ "_dl_boot:\n" \ " .set noreorder\n" \ " bltzal $0, 0f\n" \ " nop\n" \ "0: .cpload $31\n" \ " .set reorder\n" \ " la $4, _DYNAMIC\n" \ " sw $4, -0x7ff0($28)\n" \ " move $4, $29\n" \ " la $8, coff\n" \ " .set noreorder\n" \ " bltzal $0, coff\n" \ " nop\n" \ "coff: subu $8, $31, $8\n" \ " .set reorder\n" \ " la $25, _dl_boot2\n" \ " addu $25, $8\n" \ " jalr $25\n" \ " lw $4, 0($29)\n" \ " la $5, 4($29)\n" \ " sll $6, $4, 2\n" \ " addu $6, $6, $5\n" \ " addu $6, $6, 4\n" \ " la $7, _dl_elf_main\n" \ " lw $25, 0($7)\n" \ " jr $25\n" \ );