/* vi: set sw=4 ts=4: */ /* * Architecture specific code used by dl-startup.c * Copyright (C) 2000-2004 by Erik Andersen */ asm( " .text\n" " .globl _start\n" " .type _start,@function\n" "_start:\n" " .set _start,_dl_start\n" " .size _start,.-_start\n" " .previous\n" ); /* Get a pointer to the argv array. On many platforms this can be just * the address if the first argument, on other platforms we need to * do something a little more subtle here. */ #define GET_ARGV(ARGVP, ARGS) ARGVP = ((unsigned long*) & ARGS) /* Handle relocation of the symbols in the dynamic loader. */ static inline void PERFORM_BOOTSTRAP_RELOC(ELF_RELOC *rpnt, unsigned long *reloc_addr, unsigned long symbol_addr, unsigned long load_addr, Elf32_Sym *symtab) { switch (ELF32_R_TYPE(rpnt->r_info)) { case R_386_32: *reloc_addr += symbol_addr; break; case R_386_PC32: *reloc_addr += symbol_addr - (unsigned long) reloc_addr; break; case R_386_GLOB_DAT: case R_386_JMP_SLOT: *reloc_addr = symbol_addr; break; case R_386_RELATIVE: *reloc_addr += load_addr; break; default: _dl_exit(1); } } /* Transfer control to the user's application, once the dynamic loader is * done. This routine has to exit the current function, then call the * _dl_elf_main function. */ #define START() { \ int status = 0; \ __asm__ volatile ("leave\n\t" \ "jmp *%%eax\n\t" \ : "=a" (status) : "a" (_dl_elf_main)); \ }