From 57f63db72a6cc9a2b75a6d9b87b715fff06ae1b1 Mon Sep 17 00:00:00 2001 From: "Peter S. Mazinger" Date: Tue, 29 Nov 2005 09:06:27 +0000 Subject: Use __STDC__ syntax, no need for prototype if random_r is before srandom_r --- libc/stdlib/random_r.c | 122 ++++++++++++++++++++++++------------------------- 1 file changed, 60 insertions(+), 62 deletions(-) (limited to 'libc/stdlib/random_r.c') diff --git a/libc/stdlib/random_r.c b/libc/stdlib/random_r.c index 6631d85a8..9e203f0d5 100644 --- a/libc/stdlib/random_r.c +++ b/libc/stdlib/random_r.c @@ -123,6 +123,66 @@ static const struct random_poly_info random_poly_info = +/* If we are using the trivial TYPE_0 R.N.G., just do the old linear + congruential bit. Otherwise, we do our fancy trinomial stuff, which is the + same in all the other cases due to all the global variables that have been + set up. The basic operation is to add the number at the rear pointer into + the one at the front pointer. Then both pointers are advanced to the next + location cyclically in the table. The value returned is the sum generated, + reduced to 31 bits by throwing away the "least random" low bit. + Note: The code takes advantage of the fact that both the front and + rear pointers can't wrap on the same call by not testing the rear + pointer if the front one has wrapped. Returns a 31-bit random number. */ + +int attribute_hidden __random_r(struct random_data *buf, int32_t *result) +{ + int32_t *state; + + if (buf == NULL || result == NULL) + goto fail; + + state = buf->state; + + if (buf->rand_type == TYPE_0) + { + int32_t val = state[0]; + val = ((state[0] * 1103515245) + 12345) & 0x7fffffff; + state[0] = val; + *result = val; + } + else + { + int32_t *fptr = buf->fptr; + int32_t *rptr = buf->rptr; + int32_t *end_ptr = buf->end_ptr; + int32_t val; + + val = *fptr += *rptr; + /* Chucking least random bit. */ + *result = (val >> 1) & 0x7fffffff; + ++fptr; + if (fptr >= end_ptr) + { + fptr = state; + ++rptr; + } + else + { + ++rptr; + if (rptr >= end_ptr) + rptr = state; + } + buf->fptr = fptr; + buf->rptr = rptr; + } + return 0; + +fail: + __set_errno (EINVAL); + return -1; +} +strong_alias(__random_r,random_r) + /* Initialize the random number generator based on the given seed. If the type is the trivial no-state-information type, just remember the seed. Otherwise, initializes state[] based on the given "seed" via a linear @@ -302,65 +362,3 @@ fail: __set_errno (EINVAL); return -1; } - -/* If we are using the trivial TYPE_0 R.N.G., just do the old linear - congruential bit. Otherwise, we do our fancy trinomial stuff, which is the - same in all the other cases due to all the global variables that have been - set up. The basic operation is to add the number at the rear pointer into - the one at the front pointer. Then both pointers are advanced to the next - location cyclically in the table. The value returned is the sum generated, - reduced to 31 bits by throwing away the "least random" low bit. - Note: The code takes advantage of the fact that both the front and - rear pointers can't wrap on the same call by not testing the rear - pointer if the front one has wrapped. Returns a 31-bit random number. */ - -int attribute_hidden __random_r (buf, result) - struct random_data *buf; - int32_t *result; -{ - int32_t *state; - - if (buf == NULL || result == NULL) - goto fail; - - state = buf->state; - - if (buf->rand_type == TYPE_0) - { - int32_t val = state[0]; - val = ((state[0] * 1103515245) + 12345) & 0x7fffffff; - state[0] = val; - *result = val; - } - else - { - int32_t *fptr = buf->fptr; - int32_t *rptr = buf->rptr; - int32_t *end_ptr = buf->end_ptr; - int32_t val; - - val = *fptr += *rptr; - /* Chucking least random bit. */ - *result = (val >> 1) & 0x7fffffff; - ++fptr; - if (fptr >= end_ptr) - { - fptr = state; - ++rptr; - } - else - { - ++rptr; - if (rptr >= end_ptr) - rptr = state; - } - buf->fptr = fptr; - buf->rptr = rptr; - } - return 0; - -fail: - __set_errno (EINVAL); - return -1; -} -strong_alias(__random_r,random_r) -- cgit v1.2.3