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This works by using git as backend for all the dirty work. This means
that patches are not just applied, but committed separately on top of the
base sources (which are put into an initial commit). A final empty commit
marks the end of the applied patch series, which allows to have multiple
sets of patches to apply on top of each other. So a git history might
look like this:
- OpenADK patch marker: 0000
(this is the initial commit, containing the unpatched sources)
- patch 1 of series 1
- patch 2 of series 1
- patch 3 of series 1
- OpenADK patch marker: 0001
- patch 1 of series 2
- patch 2 of series 2
- OpenADK patch marker: 0002
In addition to the separating empty commits, for every patch series
metadata files are added (which are used for update-patches):
__patchfiles__: A list of the patches' file names
__patchdir__: The directory containing the applied patches
Since patches might have to be unzipped first and in order to allow
calling git-am just once for each patch series, the patches (along with
above metadata files) are cached in dedicated directories:
.git/patch_tmp/NNNN (where NNNN is the series number with leading zeroes
[so shell globbing returns them in the right order]).
In case update-patches is called later, update_patches.sh works it's way
reverse through the git history, searching for commits named 'OpenADK
patch marker: NNNN'. For each one it finds, it uses the metadata info to
first remove all source patch files, then export the history in between
using git-format-patch.
To change patches or add new ones, the user has to use git-rebase in
order to get things where they need to be for update_patches.sh to put
stuff at the right place. For an example, here is how to change patch 3
of series 1 in the sample history above:
- make desired code changes
- commit them, ideally using --fixup option
- call 'git rebase -i --autosquash <hash of OpenADK patch marker: 0000>'
Using --fixup and --autosquash is convenient, since it automatically
edits the rebase todo as intended. It's optional though, editing the todo
manually will do just fine as well.
Signed-off-by: Phil Sutter <phil@nwl.cc>
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After the addition of bare metal toolchains the menu system allowed
to create non-valid configurations. I reworked it so we can also
add other operating system support if we wish.
So first you choose your operating system, then your architecture
and endianess, after that your embedded system, emulator or
generic device and then you choose your task you want to run.
Tasks may be toolchain, a new appliance/application or some preconfigured
sets of packages and configurations as kodi, mpd, firefox and more.
The tasks are limited to a plausible choice of hardware and software.
Deduplicate CPU configuration.
You don't wanna compile Kodi for a H8/300 microcontroller ;)
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We can now clone git tags and branches in a more performant
way. No change for specific hashes, other then PKG_GIT is required
now. Do not remove .git dirs, as the downloaded code might be
used to add a patch and send upstream.
Add git as requirement for downloading.
Remove unmaintained u-boot-git package.
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Don't build C library with -ffast-math when NEON is globally enabled.
Disable NEON support by default.
Remove dangerous -funsafe-math-optimizations.
Most suggestions from Rich Felker after analyzing libc-test
failures in my setup.
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some packages
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The direct cross-compilation of perl requires some
pre-generated config files. It is a mess on perl updates.
Buildroot is happy with perl-cross, so I switch now.
Perl-host is still required for perl-modules to compile.
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Signed-off-by: Waldemar Brodkorb <wbx@openadk.org>
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The new prereq check is completely implemented in
POSIX shell in scripts/prereq.sh.
It combines the old features from Makefile, scan-tools.sh,
scan-pkgs.sh, reloc.sh and some wrappers for tools.
The big benefit is to have all portability stuff in one place.
Furthermore we can compile GNU make and bash on the fly, for
systems lacking the required tools.
All changes on the host are detected on the fly, no make
prereq required anymore.
The build process is separated in following three phases:
1. small wrapper Makefile is used for BSD make or GNU make
2. prereq.sh is called, doing all checking, calling Makefile.adk
3. old logic in Makefile.adk or mk/build.mk is used
Tested successfully on Linux, MacOS X, Cygwin, FreeBSD, OpenBSD
and NetBSD.
An old depmaker bug was fixed, only optional host tools are compiled.
For example, even when a host provides xz, a local xz was compiled
in the past, because other packages had a build dependency on it.
Signed-off-by: Waldemar Brodkorb <wbx@openadk.org>
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This reverts commit fba2ff31928b18364c1934654169806f5c800e23.
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Signed-off-by: Waldemar Brodkorb <wbx@openadk.org>
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We need it for toolchain components.
Add latest config.sub/config.guess from upstream
with a minor patch for sh2eb detection.
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OpenADK can now build bare-metal toolchains.
Tested for ARM/MIPS. No runtime testing, yet.
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Buildroot uses the two-stage mechanism since a while.
This reduces the build time a lot. Instead of three stages,
we just use the two-stage build. The benefit is that
the C library do not need to be rebuild and one gcc compile
is obsolete. Tested with embedded-test.sh.
There is one unresolved problem, tile toolchain
building is broken.
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